Risk Board Game Tips
Posted: Friday, May 15, 2009
by John Rosenberg
http://www.best-family-games.com
Risk is a great game that allows you to pretend to be a military leader and try to take over the world. Here are a few tips you can use to help you take over the world.
1. Build Up Armies on Territories touching enemies
Risk is a conquer or be conquered game, you should put the majority of your armies on the territories you own that are touching enemy territory. This way it will be harder for people to kick you out of your land and easier for you to kick others out of their land.
If you take over too much land before you have the strength to hold it, it will eventually backfire on you. Remember if you own a lot of land, but are spread out too thin all it does is make you a bigger target. Try to balance growth in land with growth in your army.
3. Australia is a good stronghold
Australia is the easiest continent to take over and the easiest to keep, because it can only be attacked from the outside from 1 place. Also Australia will give you 2 extra armies every turn.
4. Don't conquer a continent unless you can hold it
If you conquer a continent it will make everyone else want to attack you, after all no one wants someone else to control a continent. So if you can't hold it long enough for you to benefit it can actually backfire as people start to team up against you.
5. Attack with Large Armies
If you attack with large armies it is more likely that you will be successful taking over your opponent's territory. You will also be able to fend off attacks from other players much more easily if you have a few armies protecting each territory.
For more on risk visit http://www.best-family-games.com/Risk_Board_Game_Rules.html
For more board games visit http://www.best-family-games.com/best_family_board_games.html
This Article has been viewed 190 times. (Not updated in real-time.)
No comments yet.We want your comments! If you can read this, you don't have javascript enabled, so you can't use this comment system. Please enable javascript.